Conqueror GC

Conquerer GC

The Conqueror Gun Carriage Or “CGC”, nicknamed as the “Conqueror Orbital Laser Carriage,” is the final advancement of the British SPG line. Unlike other SPGs, it is wise to position it closer to the front lines, for several reasons. First of all, it has short range, and takes a long time to lob its shells to their target location. However, it is possible to get away with being close to the action due to the Gun Carriage having the best frontal hull armor of any SPG in the game. Its gun also has monstrous alpha damage and splash radius, giving its shells quite the punch.
 

Vehicle Overview

Once the enemy sees a Conqueror Gun Carriage in your team’s setup, a lot of moaning is usually guaranteed. There are many reasons why this tank is loathed as an enemy but loved as an ally. It features one of the best guns in the whole game, not in terms of aim time or accuracy, but purely considering damage and splash damage values. Here it outclasses almost every other vehicle in the game. Another big plus is the wide gun arc – both in terms of traverse and elevation – meaning that it can cover a whole flank without needing to turn its hull. It can even shoot over the tops of objects/terrain that other SPGs can only dream of surmounting.

This SPG also has an acceptable degree of manoeuvrability that allows you to get quickly into position or escape when a flank falls apart. Another thing that might be useful is the strong frontal hull armour in comparison to other artillery vehicles of its tier. This might cause some lucky bounces from rushing scouts but you should probably not be relying on this.

Like every tank it also has its downsides. As mentioned before, the aim time and accuracy of the gun are very bad (8.5 seconds and 1.1m dispersion at 100m respectively!). The same goes for the reload time which is also the longest of all tier X SPGs. With the necessary equipment, skills and consumables, you can luckily lower this to about 46 seconds. Among all the SPGs of its tier, the Conqueror GC has the lowest shooting range which frequently won’t allow you to cover the entire map. The shell travel time is also extremely long, especially when your target is behind cover, so shooting at moving targets is not recommended. Also, remember that you’re a wide target and will suffer from rather low camouflage values.

If you want to compensate for poor accuracy and aim time, we suggest you go as close to the front as possible without taking too many risks. Thanks to the tank’s high degree of gun elevation you can hide just a few metres behind a house or similar object and still shoot enemies effectively. That gives you another advantage: enemy artillery will have a hard time returning your shots. However unless enemy artillery is spotted don’t bother engaging in counter-battery fire because of this SPG’s disadvantages and the simple fact that it’s a waste of your damage potential. Instead, due to the long aim and shell travel time, you should concentrate on slow targets like heavy tanks and tank destroyers. Don’t worry, you can even deal tons of damage to the most armoured tanks, regardless of whether they have spall liners equipped or not! If enemy tanks are somehow behind a piece of cover that even you can’t fire over, then you might want to try using your insane splash damage radius to still cause some serious trouble.

 

Suggested Equipment

  • Tank Gun Rammer
    Reduces the reload time of your gun by 10%
     
  • Enhanced Gun laying Drive
     
  • Improved Ventilation
    Increases the trening level of your crew members by 5%
      

 

Crew Skills

Commander

  • Sixth Sense
    Shows a lighbulb tree seconds after you’ve been spotted.
    Works only if the skill progress has reached 100%
    .
     
  • Repair
    Reduces the repair time of destroyed modules.
    The higher the skill progress, the higher the effect.

     
  • Brothers in arms / Sisterhood of steel
    Increases the trening level of your crew member by 5%.
    Works only if the skill progress has reached 100% for every single crew member.

Gunner 1

  • Snap Shot
    Reduces the dispersion penalty of traversing the turret.
    The higher the skill progress, the higher the effect.
     
  • Brothers in arms / Sisterhood of steel
    Increases the trening level of your crew member by 5%.
    Works only if the skill progress has reached 100% for every single crew member.
     
  • Camuflage
     

Gunner 2

  • Snap Shot
    Reduces the dispersion penalty of traversing the turret.
    The higher the skill progress, the higher the effect.
     
  • Brothers in arms / Sisterhood of steel
    Increases the trening level of your crew member by 5%.
    Works only if the skill progress has reached 100% for every single crew member.
     
  • Camuflage
     

Driver

  • Smooth Ride
    Reduces the dispersion penalty while driving.
    The higher the skill progress, the higher the effect.
     
  • Brothers in arms / Sisterhood of steel
    Increases the trening level of your crew member by 5%.
    Works only if the skill progress has reached 100% for every single crew member.
     
  • Camuflage
     

Loader 1

  • Safe Storage
    Increases the durability of your vehicle’s ammo rack.
    Works only if the skill progress has reached 100%.
     
  • Brothers in arms / Sisterhood of steel
    Increases the trening level of your crew member by 5%.
    Works only if the skill progress has reached 100% for every single crew member.
     
  • Camuflage
     

Loader 2

  • Safe Storage
    Increases the durability of your vehicle’s ammo rack.
    Works only if the skill progress has reached 100%.
     
  • Brothers in arms / Sisterhood of steel
    Increases the trening level of your crew member by 5%.
    Works only if the skill progress has reached 100% for every single crew member.
     
  • Camuflage
     

As always, please consider this setup for both equipment and crew skills as suggestions. Feel free to experiment on your own and choose what you think works best for you.

Source: WoT